My Friend's Little Sister Has It In for Me! Volume 10 [Parts 1 to 9] by mikawaghost

My Friend's Little Sister Has It In for Me! Volume 10 [Parts 1 to 9] by mikawaghost

Author:mikawaghost
Language: eng
Format: epub


All the way home, I was scouring the internet on my phone. “Music,” “making money,” “fun group activities,” “programming”—those were the search terms I used. I was after a clue; something that would show me how I could link Ozu, his sister, Tachibana, and Krimzon together. Unfortunately, nothing in my web searches was giving me any ideas. The “making money” part just got me sites about IT recruitment and professional networking.

“Gig work... Crowdsourcing... Skillsharing... What does any of this mean?”

Some of the sites I landed on used a lot of vocabulary I was unfamiliar with, so I decided to read their definitions. The first was gig work: apparently it was a form of one-off work that didn’t require an employment contract. I guess that meant stuff like Yuber Eats. Next up was crowdsourcing. That was a service where you could request work online from a large number of people. Last up was skillsharing: a service where you could change your individual skills into money.

“Aaargh, I can’t take this anymore! Aren’t these basically all the same? Why do they have to split them into different words?!” I cried out in frustration; it felt like my brain was overloading. Couldn’t they just shove all of these concepts under the umbrella of “online working”? I knew they were probably all technically different, but still.

That aside, I was amazed by how many recruitment offers there were online. I seriously thought only the most talented of artists could actually make a living out of music. Seeing relevant job listings all over the internet was a bit of an eye-opener.

“Huh?” I suddenly noticed a pattern that ran through a lot of the listings. “Games?”

Video game development: a group project that required both music and programming. Wasn’t this just what I was looking for?

I started checking each listing individually. A lot of them were postproduction staff for mobile or fangames. I only really knew the famous game companies like Tenchido; I never realized there were this many game companies and development teams, all of which I’d never heard of. Some of the listings belonged to indie groups rather than companies.

I checked some of their webpages, and I was surprised to see how interesting a lot of those projects looked. Because my uncle managed an entertainment corporation, I’d always been under the impression that video games were massive projects only large-scale companies could pull off—I’d just been proven wrong.

Thinking back, Ozu had looked like he enjoyed playing that game the other day. He’d been watching the screen like he was trying to work out the invisible mechanics behind everything. I guess that’s what happens when you’re into engineering. If he enjoyed analyzing a finished game, then he’d probably be interested in creating one from scratch too.

Having said that, none of these places looked like they’d be willing to offer work to junior high students—or even high school students, if I were to lower the bar. It would take at least another five years before anyone I was trying to help had a chance of being hired to work on a game.



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